Cyber Escape

A game prototype made in Godot 3 for MiniJam #101 - Limit. The game features an experimental control system with IK bones and rigid bodies. As an robot left in a space scrapyard, your mission it to escape the dump ship with help of your single arm.

Thank you all for testing my game out, please feel free to leave a feedback, together we can save some frustration for other players. :)


Mouse - Control robot's arm
LMB - Hold to grab items
RMB - Click to flip sides (to flip arm joint)
R - Restart current stage

Konrad Nowakowski (me) - Art and coding - Sound effects are from Asset Pack 1
Music by Karl Casey @ White Bat Audio

Rated 2.0 out of 5 stars
(1 total ratings)
GenrePlatformer, Puzzle
Made withAudacity, Godot, Aseprite
Tags2D, Arcade, Cyberpunk
Average sessionA few minutes


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Hey this is a bit odd but, can you help me? I need to make a mouse controlled IK arm in godot but I can't find any tutorials and I can't figure it out.


Hey, check out this tutorial explaining the problem and solution to two bone IK, it helped me in making my game
Analytic Two-Bone IK in 2D -

Wow I had a lot of trouble getting the game’s tab to close, but beside that a fun and challenging concept!

Hey, thanks for checking my game! That's interesting, is it because Escape key didn't work, or maybe adding an in-game note to press ESC would be sufficient?


My answer got deleted when I decided to make a video of it xD So in short, I get the hint about Escape (from itch itself I think), but it doesn’t work.

In the video it sadly doesnt show my mouseclicks, I try to MMB-click on the tab to close it, then left-click “+” to open new tab. In menu “close tab” luckily works.

But, Vivaldi does a lot with its UI (that is why I use it:) ), and it may not occur anywhere else, so if it’s hard to reproduce and fix, just don’t bother:)

Generally, I like your way of doing it; that I don’t accidentally get the right-click menu showing up while playing or similar things.